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Cyberpunk RED Alert! – Everyday People, January 2026 Free Cyberpunk DLC Releases!

“Null chance,” 24/7 growls, “We keep digging. Barry deserves justice.”




Not everybody you walk past on the street is a cold blooded merc. What makes a city’s heart truly beat isn’t those who stand in spotlights, but the people who live it day by day. They’re who you hear the stories from, they’re who have their eyes locked on the feeds, and they’re who pour your drink at the end of the day.

Everyday People brings you an idea of just who those faces really are. 20 new statblocks featuring walks of life from within Night City. Bouncers, bartenders, deal makers, even graffiti artists are now statted now. Anyone you may run into when you are just trying to get your job done, from the Combat Cabb taxi driver who just picked you up to that paramedic trying to keep you breathing since you couldn’t afford Trauma Team. You’ll find them anywhere and everywhere as you walk the busy streets of Night City. That is not all though with this update…

The Night Market Index and Cyberpunk Red Checklist are also updated, and available in the dropdown menu above as they normally are.


Interface RED Volume 5 – Solo of Fortune 2045 Changelog

We are also updating IRv5 a little bit post-launch before it goes to the printers, you’ll find the new PDF already loaded into DriveThruRPG and the changelog is below!

  • Added to Mercenary Resources & Mission Rewards to note cyberware and various upgrades are “owned” by the employer when bought with Operational Budget (page 108)
  • Updated Eligibility on Pistol Autosear (page 115)
  • Updated Eligibility on Shotgun Control Group (page 115)
  • Updated Range Table explanation to note it denotes Single Shot Skill (page 116)
  • Set MetaCorp Chaingun “Victoria” Range Table to N/A (page 116)
  • Set Tsunami Arms Helix (Citrus Edition) Range Table to N/A (page 118)
  • Updated Serrated Arrow/Hollow Point Ammunition. It now increases Base Death Save penalty on any Critical Injury (page 121)
  • Set Highland Defense Stickybomb Launcher Cost Category to Very Expensive (page 122)
  • Updated ACPA rules to note they cannot be Grappled or Thrown by anyone with a BODY 14 or lower, and are immune to choke damage (page 133)
  • Updated Wielding Weapons to note ACPAs cannot one-hand wield a bow (page 134)
  • Updated Building a ACPA to note adding cyberware w/ slots does not increase the number of pieces that can be installed in an ACPA (page 135)
  • Added rules for installing Cyberware/Weapons after an ACPA is built (page 135)
  • Updated Building a ACPA for clarity (page 135)
  • Updated Creating an ACPA example for clarity (page 136)
  • ACPA Listings (pages 138 to 142)
    • Added Tuning code (upper right)
    • Rebalanced Arasaka Neo Standard, SovOil Bombardier, Zetatech Grasshopper, and Zhirafa Boris.