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High Adventure in the Steam Age!

CastleFalkensteinCover300dpiWhen computer game designer Tom Olam found himself sorcerously shanghaied by a rogue Wizard and a Faerie Lord, little did he suspect that he would soon become the pivotal force in the struggle to control an alternate Victorian Universe. But before the deadly game could end, he would first have to battle gigantic Landfortresses, outwit Dragons, romance a beautiful Adventuress and defeat the Evil legions of a Dark Court determined to destroy him at all costs. Then maybe, just maybe, he could find a way home again.

Enter a world of another universe just a few steps away from our own; a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and where the forces of Wizardry and Magick meet the gaslight streets of Sherlock Holmes’ London. This is a place of Swashbuckling Fantasy, High Romance and Alternate History; the world of CASTLE FALKENSTEIN!

  • Purchase this delightful game and its supplements in a physical format from our webstore!
  • Alternatively, you may purchase products this fine line in digital or PoD formats from DriveThruRPG!
  • If you are searching for new supplements for this game, created by our partners at Fat Goblin Games, you can find them here!

13 thoughts on “High Adventure in the Steam Age! Leave a comment

  1. Is there a plan to bring this back with a new edition? Is there?!? If there is, I would love to get in on this or even find a way to make it happen with assistance, writing, proofreading…someone’s blood. Not mine. I like mine, but…I love Castle Falkenstein more.

  2. Another vote for a Falkenstein reprint here. I loved the setting, and would definitely pitch in for either a new edition, or a print run of the original books funded on Kickstarter.

      • I know that the focus is on the release of Cyberpunk Red (can’t wait), but do you have any news for the 2nd edition of Castle Falkenstein ?

      • Its in the queue but there’s a few books ahead of it. So, likely not in the next year I’m afraid.

  3. I bought the softcover version when it first came out, and when pages began falling out because of the terrible binding, I bought a hardcover copy off Ebay. Now its pages are falling out worse than the other one. I tried red-gluing it, but it’s still not great. I’d definitely be interested in a 2nd edition, and I’d love to help make it happen with advice or Kickstarter funds. It’s one of the only game books I’ve bought twice. I’d love to make some modifications to the rules, I have lots of ideas, especially preventing players from dumping their hand because the suits don’t match the ability being tested. You might take a look at “Variations on the Great Game” by Fat Goblin Games, there are some good ideas in there too.

    • Hello! First, thank you for loving Falkenstein! Also for the recommendation for Variations on the Great Game. Want to know a secret? We liked it so much we hired the gentleman who transcribed it (J Gray) to work for us! Also, if you will please email j.gray@rtalsoriangames.com we’ll arrange to get you a replacement softcover for CF at no charge. You deserve it!

  4. A request for when you create Castle Falkenstein 2nd Edition: please do not write the rulebook in character or in setting. It’s a nightmare to read when all I want as a game master is to be able to clearly understand the rules and mechanics in the most concise way possible. Save the fluff for the lore chapters, and keep the rules simplely expressed and clean. For a good example of what to do, look to “Faith: Sci-Fi RPG.” For examples of what not to do, look to “De Profundis” or “The Extraordinary Adventures of Baron Munchausen.”

    Again, thanks for your consideration.

    • We will bear that in mind but, given the author’s home address is in another dimension, it can be difficult to send along editor’s notes!

      • It was very much the Charm of the original rpg that it realy was consequently usong the first person. I loved it. Just saxyng. As a GM.

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