
Mekton Zero Dev Notes Volume 2: On Story
How has the story developed in Mekton to become what it is today? In this second installment of Dev Notes, Mike Pondsmith talks about voice, characterization, and history.
We create worlds you can only imagine.
How has the story developed in Mekton to become what it is today? In this second installment of Dev Notes, Mike Pondsmith talks about voice, characterization, and history.
While we’re waiting to get in all the art for our ongoing Mekton Zero project, I’ve been inspired to post a few notes on the design philosophy of this new … Continue Reading Mekton Zero: The Designer Notes