Hey everyone, things are quiet here. I’m waiting for approval from CD Projekt Red on the skeleton of the game. In the mean time, here’s the other half of the … Continue Reading Witcher Dev Note #9: A Word From Lisa
Hey there everyone. A lot of people have been asking when the PNP RPG is coming out. Unfortunately I’m not allowed to give a direct release date. We want to … Continue Reading Witcher Dev Note #8
Hey there, everybody! It’s been a productive week here at R.Talsorian Games! Things have been rolling along on Witcher and we were able to attend Gen Con in Indianapolis to … Continue Reading Witcher Dev Note #7: World States
As part of Witcher character creation we included the Life Path system that makes appearance in most of our games, (such as Cyberpunk 2020 and Mekton Zeta), a series of … Continue Reading Witcher Dev Note #6: Life Path
As we start filling in the descriptions and writing for the Witcher RPG, I thought it would be good to do an update on the feel of the Witcher RPG. … Continue Reading Witcher Dev Note #5: The Feel of the Witcher
Things are coming along here at Talsorian. Unfortunately there hasn’t been a developer note for a while as we’ve been hard at work and, to be honest, the work has … Continue Reading Witcher Dev Not #4
Witcher Dev Notes #3: Combat in the Witcher RPG One of the most important things to take into account when writing the Witcher RPG was the combat system. The combat … Continue Reading Witcher Dev Notes #3
Witcher Dev Notes #2: A Sea of Content When we sat down to plan out the Witcher PNP RPG I wanted to put EVERYTHING in. If it was in the … Continue Reading Witcher Dev Notes #2
Hey All, Cody Pondsmith, Design Lead on the Witcher table top RPG, here! It’s been about a bit since Total Con and we here at Talsorian are hard at work! … Continue Reading Witcher Dev Notes 1