Mekton Zero Dev Notes Volume 2: On Story
How has the story developed in Mekton to become what it is today? In this second installment of Dev Notes, Mike Pondsmith talks about voice, characterization, and history.
We create worlds you can only imagine.
How has the story developed in Mekton to become what it is today? In this second installment of Dev Notes, Mike Pondsmith talks about voice, characterization, and history.
I keep getting people asking me if Mekton Zero means I’m throwing out Mekton Zeta and Zeta Plus. Which, to my mind is like saying, “Since you’re planning to add … Continue Reading MEKTON ZERO: The Designer’s Notes #2
Several people have asked me for a more extensive description of what’s going to be packed into this 200+ page monster. While some of you on the various Mekton boards … Continue Reading What’s Going To Be In Mekton Zero?
So how is it that, after all the noise and thunder about the upcoming Cyberpunk 2077, I, Mike Pondsmith, Der Cyberpunk Dude and Head of the RTG Madhouse, have just … Continue Reading MEKTON ZERO: The Designer’s Notes #1