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The Sage’s Answers, Part 11

We’ve gotten past a manic Monday and moved onto Tuesday, where we’ll be answering five questions!

Just to remind everyone, here we’ll be answering questions players and GMs have asked about The Witcher TRPG with the goal of turning them into an errata and updating the book down the line.

Cody Pondsmith, our line developer, will be answering five to ten questions each time we post. We’re going to shoot for either every weekday or every other weekday, schedules allowing, and when there’s going to be longer breaks, we’ll try our best to let you know in advance. We’ll be posting each The Sage’s Answers on our blog, our Facebook, and on the r/WitcherTRPG subreddit. On our blog, I’ll be tagging each entry with “sagesanswers” to make them easy to find.

Tom Kant asks…

Pg. 63 – While a craftsman is capable of applying silver coatings to melee weapons, how does this work with arrows and crossbow bolts. Also, if these services can be acquired from regular NPC craftsman, what would their cost be?

Cody answers…

Hey, Tom! A Craftsman is capable of applying silver to weapons of any type. We’ll have to make a note that they can apply silver to crossbow bolts and arrows. 1 Unit of Silver will coat 10 arrows or crossbow bolts. For cost from an NPC craftsman, assume the PCs must cover the cost of the silver, plus the cost of the craftsman, assuming 10 arrows/bolts are “one piece” as defined in the Services table on page 93. Assuming the PCs don’t supply the silver and find a craftsman who can do the work at market value (remember, silver is Rare and many craftsmen might be working overtime for the various militaries currently gearing up for war), it would cost roughly 107 crowns to apply silver to 10 arrows/bolts. 117 if the ammunition must be purchased as well.

Tom Kant asks…

Pg. 72 – How are weapon effects such as Bleeding supposed to work? In the way they are described, it seems one only needs to hit a target (it doesn’t even need to pierce the target’s armor).

Cody answers…

We’ll make this clearer in the update. A bleeding weapon only applies bleeding to a target if you both penetrate the armor (do damage to the target’s Health Points) and roll the percentage marked in parenthesis after the bleed effect in the weapon’s listing.

Tom Kant asks…

Pg. 90 – Does the “B” “S” and “P” markings on armor enhancements indicate that the armor gains Resistance to that kind of damage (as that is how I understood it) or does it mean that the enhancement only adds its additional SP against that kind of damage?

Cody answers…

If you gain resistance against a type of damage you take half damage from that attack. So, if you put an armor enhancement on your armor that grants 3 SP and Bludgeoning resistance, you gain the bonus 3 SP against any attack but you halve damage from bludgeoning weapons. For example, if Brian the weaponsmith works on Nightingale’s double woven gambeson torso armor and adds the dwarven enhancement (replacing various leather bits with metal and using certain special dwarven weaving techniques to thicken the cloth), its SP bumps up from 8 to 13 (the dwarven enhancement has a +5 SP bonus). It also weighs 3.5 pounds more (which is important, since Nightingale is a bard, not a packhorse), and gains both Slashing and Piercing resistance. Nightingale’s much less likely to get skewered by an angry husband now!

Tom Kant asks…

Pg. 92 – Is it intended that the Gemstone Amulet is three times more effective and merely twice as expensive as the Simple Amulet (which is already cheaper than the cheapest Staff)? Also, none of the Toolkits have an availability.

Cody answers…

Yes. Much as in the real world, the cost of an item in Witcher doesn’t always scale up directly in relation to its effectiveness. The base level cost for a Simple Amulet and the Gemstone Amulet are the same. The additional work which must go into the Gemstone Amulet only doubles the cost compared to a Simple, instead of tripling it.

As for Staves, part of the reason Staves are more expensive than amulets is their versatility. After all, a good staff has functions other than magical focusing. A staff can be used as a weapon as well as a number of other uses if you get creative with it. We’ll have to add availability in the erata. Thanks for catching that!

Tom Kant asks…

Pg. 102 – Several spells refer to spending or spent Vigor Points (Dispel, several Rituals and the Witcher’s Heliotrope Skill), is this an oversight/remnant of a previous iteration of the Magic rules or is there a difference in spending Stamina or Vigor?

Cody answers…

Sorry for the confusion there! You are spending Stamina points in all of those circumstances. The reference to spending Vigor points is a hold over from an earlier revision and will be corrected.

Questions answered! More soon!

Keep your swords sharp!

2 thoughts on “The Sage’s Answers, Part 11 Leave a comment

  1. Morning! (At least from spain), Love the book folks, really, but I have a couple of dumb questions.
    First, When making an elf character, the perk Marksman gives you +2 on archery right away, but in the side note of bonus skills It says that if you put 6 points in archery in and elf pj, he will start with 7 points. Wich of the two are right?

    And where are the torches? At the beggining of the gear chapter it’s recommended to buy a couple, but i cannot find it anywhere.

    Thanks guys, have a nice day and sorry for my english.

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