Welcome to the end of July, Witcher fans, and thank you for your patience! We know we promised you monthly DLC for The Witcher Tabletop Roleplaying Game but the need to work closely with our partners at CD Projekt Red means we must readjust our schedule to every other month, with the occasional bonus DLC in between. Thank you for your patience. We will get to this month’s DLC in a bit but first Cody Pondsmith, lead developer of The Witcher TTRPG , wanted to share a few words on the line in general.
Greetings to everyone on The Path,
It’s been a while since there was an official update from The Witcher TTRPG team and for that I apologize. It’s been pretty wild on the Continent and even wilder in the Office. With Gen Con 2022 coming up, I wanted to give everybody an update on where The Witcher TTRPG line is and where it’s headed. Things have changed since the last update.
I have to start with the bad news first: The Witcher TTRPG team will be stopping development on Rodolf’s Guide to Continent. Throughout the development on The Witcher TTRPG we have worked hard to try and stay in lock step with our partners over at CD Projekt RED and make sure the TTRPG represents the same world and style as The Witcher video games. Unfortunately, such a close relationship and shared canon can lead to limitations. With a new video game just beginning to appear on the horizon, I sat down with CD Projekt RED and talked over how we could align Rodolf’s Guide with their current plans to cause as few problems as possible and we determined that it would be best to postponing creating a comprehensive world guide until the development on Witcher 4 is closer to completion. We don’t want to put out a world guide prematurely and then have a bunch of contradictions and lore errors pop up when Witcher 4 releases.
We will be making a comprehensive world guide but it will be further down the line, after the ink is a little dryer on Witcher 4. Rodolf’s Guide is a passion project for me and it will get its day. There is so much exciting lore to discover, catalog, and expand upon but I want to make sure that it’s all canon accurate when the next installment of the Witcher video games comes out.
With that said, I do have some good news–although it is going to have to stay vague for now. For the past few months our Senior Designer, James Hutt, and I have been laying the groundwork for a new book in The Witcher TTRPG line. It’s a little too early to announce it but I assure you it’s going to be amazing. In my discussion with CD Projekt RED we were able to work out an exciting new opportunity which will allow us to make some really interesting books and run less of a chance of contradicting any information in Witcher 4.
Keep Your Swords Sharp,
And now, onto the DLC! Many Witcher fans will be aware of the work of Sara Thompson. Not only has she contributed to books in The Witcher TTRPG line (A Book of Tales and A Tome of Chaos) but she also combined her passion for all things Witcher with her advocacy for disability in gaming to create Medicine on the Path, a homebrew supplement for The Witcher TTRPG.
This month, we’re proud to announce Sara, Cody, and James Hutt worked long and hard with our partners at CD Projekt Red to take the ideas on prostheses and wheelchairs Sara fostered in Medicine on the Path and incorporate them into an official DLC for The Witcher TTRPG.
This month’s DLC, Witcher Prostheses and Wheelchairs, expands on the prostheses rules from the core rulebook, offering new options created by the sorcerers Barend Anselberg and Elgan of Verdan as well as an intimate look into the life of Voren of Dillingen, a Bear School Witcher and user of one of their prosthetic arms.
Next week R. Talsorian Games will be at Gen Con 2022! If you’re there, please visit us at Booth #1841. Until next time, keep your swords sharp!